Sunday 20 September 2015

PIXELBERG UPDATE RELEASE 1.76 b (r17 Build added + Fixes) NOW 1.77

PixelBerg beta has been updated to version 1.76 1.77 and is available to purchase now.
*A small update has been released today 1.77 and you now download it using your download links for 1.76



WHATS NEW:
  • C4D R17 SUPPORT ADDED
  • IMPROVED COMPATIBILITY WITH SUBSTANCE PLUGIN 1.1+
  • MAJOR FIXES AND INTERNAL IMPROVEMENTS 
  • NEW TEXTURE LOADING ROUTINES(FIXES ISSUES WITH LAYER SHADERS) 


PB 1.76/1.75 adds support for c4d r17 together with fixing some issues from PB 1.7 wih layer shaders crashing and being unable to open a scene on save under certain circumstances. It is however a stop gap release before PB 1.8 which will contain new features like C4D standard render support and some new post FX. I felt it was important to release this version prior to PB 1.8 due to the fact that alot of issues and bugs appeared with PB in C4D r17.

HOW DO I GET THE LATEST VERSION?:

*Just to let people who received an email from me with download links only to receive a message that limit was reached. I have removed the limit so the download links i sent should be fine now(sorry)  

As PB 1.76 does not include any new features except things like the new texture handling routines which could be classed as fixes i have decided to make it available to current PixelBerg users for free. However if you are feeling generous and appreciate my work feel free to donate by making a purchase from the FrostSoft store. :) (the server has has also been updated to PB 1.76)

All PixelBerg users will receive an email with download links for PB 1.76 as the example files have not changed from 1.7 i have provided links for the plug-ins only in order to make it easier for you . If you do not receive an email shorty please check your spam folder and if its still not there please contact me.

As always if you experience any problems or issues with PixelBerg as it has changed internally a fair bit from 1.7 then please let me know.

WHATS UP NEXT

As people always ask whats planned for the next update i thought i would make a note here of what i have planned next. I have a few users reporting issues with intel integrated graphics which i need to sort out then shortly after PB 1.8 will be released.. 

Version History
#1.77 : Fixed Bug where sky viewport display would show the wrong cubemap, Removed some console output that was leftover from debugging.
#1.76 : Fixed Bug with Sky Lights Control redraw blocking material texture loads.
#1.75 : R17 New Build Added, Major tweaks and fixes for r17, New Texture loading routines, Fixed threading issue, Fixed layer shader issue, Substance plugin compatibility improvements(substance plugin 1.1+), Transpareny fixed in r17 by maxon(no more work around needed).
#1.7 : MAC version added. Minor tweaks and fixes, initial substance plugin support, basic parralax occlusion mapping added.
#1.6 : Internal release.
#1.4 : DOF post added, sky plane material added, general fixes and improvements.
#1.3 : Fixed Post Shader Error on NVidia.
#1.2 : R15 support, metalness map support, improved ssao, improved sky creation, vignette post added, hardware render fix, general fixes and improvements.
#1.1 : Fixed Shader Error Display Issue.
#1.0 : Initial Release