Saturday, 25 April 2015

PIXELBERG UPDATE RELEASE 1.5 b BUG FIX

PixelBerg 1.5 has been released.

1.5 Fixes DOF field on NVIDIA cards as this is a bug fix it is free of charge to all 1.4 users. If you purchased 1.4 you should receive an email shortly with links to download  v1.5.

If you are a 1.4 user and do not recieve an email (and have checked your spam box) please contact me with your original order number and i will send you the new link.

Version History
---------------
#1.5 : Fixed DOF post on Nvidia, Tweaked AO intensity weighting, added AO debug output.
#1.4 : DOF post added, sky plane material added, general fixes and improvements.
#1.3 : Fixed Post Shader Error wich cause post efects not to be displayed on NVIDIA cards
#1.2 : R15 support, metalness map support, improved ssao, improved sky creation, vignette post added, hardware render fix, general fixes and improvements.
#1.1 : Fixed Shader Error Display Issue.
#1.0 : Initial Release

I also snuck a couple of non bug fixes into 1.5:) nothing major just tweaked AO intensity weighting that gives a slightly cleaner output and added an option to see just the raw AO pass on its own to make adjusting the parameters a bit easier to see.

For non 1.4 users the server has been updated with 1.5 and it is available to purchase now.

Wednesday, 22 April 2015

PIXELBERG UPDATE RELEASE 1.4 b

PixelBerg beta has been updated to version 1.4 and is available to purchase now.

PIXELBERG VERSION 1.4 RELEASED

WHATS NEW:
  • NEW DEPTH OF FIELD POST ADDED
  • NEW SKY PLANE MATERIAL ADDED
  • GENERAL FIXES AND IMPROVEMENTS

HOW DO I GET THE LATEST VERSION?:
Because i have moved to a pay what you want pricing scale i can not provide free updates (as stated here) like i did on a traditional pricing model so the way it works is as follows:

If you made a purchase of Pixelberg in the last 14 days you will receive new download links via email (If you dont recieve an email within 24hrs then please contact me with your original order details). However if you are outside that timescale you will need to purchase again at whatever price you see fit for the latest version.

I hope people will see it as supporting the project and not mind putting a couple of dollars into the collection tin every now and then to help aid future development.

Tuesday, 13 January 2015

PIXELBERG UPDATE RELEASE 1.2 b

PixelBerg beta has been updated to version 1.2 and is available to purchase now.

VERSION 1.2 OUT NOW 

WHATS NEW:

  • R15 SUPPORT (64BIT)
  • METALNESS MAP SUPPORT
  • IMPROVED SSAO
  • IMPROVED SKY CREATION
  • VIGNETTE POST ADDED
  • HARDWARE RENDER FIX
  • GENERAL FIXES AND IMPROVEMENTS


Saturday, 13 December 2014

PIXELBERG UPDATES, TROUBLESHOOTING, KNOWN ISSUES AND FIXES


LATEST UPDATE 

A new release of PixelBerg  has been released that adds some new features. All users should update to the latest version v1.5.

Date 25/04/2015 14:35 (gmt):PixelBerg  has been updated to version 1.5
Date 21/04/2015 12:42 (gmt): PixelBerg  has been updated to version 1.4
Date 14/01/2015 00:29 (gmt): update PixelBerg Post has been updated to version 1.3
Date 13/01/2015 13:21 (gmt): PixelBerg has been updated to version 1.2
Date 13/12/2014 11:35 (gmt): update PixelBerg Material and Sky to version 1.1

The server has been updated with the latest version (so if you download after the above date you will already have the latest version).

Please read more for Bug Reporting,Troubleshooting and known issues.

Friday, 12 December 2014

PAY WHAT YOU WANT PRICING!

To celebrate finally pulling the trigger ont the Pixelberg beta release i have decided to move ALL products onto a PAY WHAT YOU WANT or NAME YOUR OWN PRICE model.

Thursday, 11 December 2014

PIXELBERG BETA

INTRODUCING PIXELBERG:
PixelBerg is a realtime viewport renderer for C4D aimed mainly at realtime artists. PixelBerg comprises of 3 main components which all function together to produce high quality realtime visuals in the c4d viewport by means of physical based shading, IBL and selected post FXs.

C4d Viewport screen grabs of pixelberg in action with different enviroment maps



IMPORTANT! Pixelberg is a realtime opengl viewport renderer so if you try to render using the c4d render buttons the output will be black. I do plan on adding traditional render output for completness however Pixelbergs main focus will remain as a realtime renderer. That said if you set the render engine to “Hardware” the render buttons will produce the viewport output allowing you to produce/grab renders larger than the viewport size.

PRICE AND AVAILABILTY
Version 1.5 (BETA) is available to buy and download now at Pay What You Want Price. minimum $1


REQUIERMENTS:
C4D r15, r16 (64bit only) and above
A Windows PC 
Graphics Card supporting at least Opengl 3.2

MAC RELEASE INFORMATION:

PIXELBERG BETA TUTORIAL VIDEOS

VIDEO #1 Quick video demonstrating creating condensed cube maps from a longitude / latitude map and using them with PixelBerg.


VIDEO #2 Quick video demonstrating how to enable HQ transparency with PixelBerg Beta.


VIDEO #3 Quick video demonstrating setting up and rendering a model with PixelBerg Beta.

 
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