Tuesday, 13 January 2015

PIXELBERG UPDATE RELEASE 1.2 b

PixelBerg beta has been updated to version 1.2 and is available to purchase now.

VERSION 1.2 OUT NOW 

WHATS NEW:

  • R15 SUPPORT (64BIT)
  • METALNESS MAP SUPPORT
  • IMPROVED SSAO
  • IMPROVED SKY CREATION
  • VIGNETTE POST ADDED
  • HARDWARE RENDER FIX
  • GENERAL FIXES AND IMPROVEMENTS


Saturday, 13 December 2014

PIXELBERG UPDATES, TROUBLESHOOTING, KNOWN ISSUES AND FIXES


LATEST UPDATE 

A new release of PixelBerg  has been released that fixes an issue with Post Effects in v1.2. All users should update to the latest version v1.3.

Date 14/01/2015 00:29 (gmt): update PixelBerg Post has been updated to version 1.3
Date 13/01/2015 13:21 (gmt): PixelBerg has been updated to version 1.2
Date 13/12/2014 11:35 (gmt): update PixelBerg Material and Sky to version 1.1

The server has been updated with the latest version (so if you download after the above date you will already have the latest version).


Friday, 12 December 2014

PAY WHAT YOU WANT PRICING!

To celebrate finally pulling the trigger ont the Pixelberg beta release i have decided to move ALL products onto a PAY WHAT YOU WANT or NAME YOUR OWN PRICE model.

Thursday, 11 December 2014

PIXELBERG BETA

INTRODUCING PIXELBERG:
PixelBerg is a realtime viewport renderer for C4D aimed mainly at realtime artists. PixelBerg comprises of 3 main components which all function together to produce high quality realtime visuals in the c4d viewport by means of physical based shading, IBL and selected post FXs.

C4d Viewport screen grabs of pixelberg in action with different enviroment maps



IMPORTANT! Pixelberg is a realtime opengl viewport renderer so if you try to render using the c4d render buttons the output will be black. I do plan on adding traditional render output for completness however Pixelbergs main focus will remain as a realtime renderer. That said if you set the render engine to “Hardware” the render buttons will produce the viewport output allowing you to produce/grab renders larger than the viewport size.

PRICE AND AVAILABILTY
Version 1.3 (BETA) is available to buy and download now at Pay What You Want Price. minimum $1


REQUIERMENTS:
C4D r15, r16 (64bit only) and above
A Windows PC 
Graphics Card supporting at least Opengl 3.2

MAC RELEASE INFORMATION:

PIXELBERG BETA TUTORIAL VIDEOS

VIDEO #1 Quick video demonstrating creating condensed cube maps from a longitude / latitude map and using them with PixelBerg.


VIDEO #2 Quick video demonstrating how to enable HQ transparency with PixelBerg Beta.


VIDEO #3 Quick video demonstrating setting up and rendering a model with PixelBerg Beta.

 
Dont forget to subscribe to FrostSofts Youtube Channel

PIXELBERG BETA QUICKSTART GUIDE


QUICK START GUIDE:
Ensure your graphics card supports atleast Opengl version 3.2 and that you have the latest drivers installed. <I can not stress enough that you should always have the latest drivers as i myself in the past have spent ages trying to to fix an issue that turned out to be out of my hands and a simple driver update issue>

Ensure that both Enhanced Opengl viewport option and linear work flow is enabled in C4d (Both should be already enabled by default). You should also enable Post Effects viewport option aswell to enable realtime viewport post effects.

1. ADD A SKY
A). Create a PIXELBERG SKY object available from the main c4d plugin menu.
B). Set the 3 input enviroment files on the Sky properties tab.
The Sky object provides the enviroment lighting for the PIXELBERG MATERIALS it requires 3 input files inorder to do this which can be set in the Sky properties tab.They are:

Sky<CCMAP> provides the viewport backdrop if required
Specular<CCMAP> provides specular reflections to pixelberg materials
Ambient<CCMAP> provides ambient lighting to pixelberg materials

The file format of these files should be either .HDR or EXR and their enviroment format is <CCMAP> which is a condensed cubemap format and is basically just the cubemap faces of the enviroment and their mip maps layed out flat in a space conserving manner.


The three <CCMAPS> can be created/converted from a standard longitiude/latitdue map via the sky creation tab..

Sunday, 7 December 2014

PIXELBERG BETA DOCUMENTATION 1. SKY

Index
Full documention is an ongoing process and subject to change during beta.

PIXELBERG SKY:

SKY PROPERIES TAB
This is the main tab for the sky where the input maps are set , the overall sky intensity is controlled, sky directional lights are created/modified and the viewport background is controled.