Friday, 12 August 2016

PixelBerg 1.9 pre release available for download now (VIP members)

Just a quick note to give you a heads up.

I will make another post on 1.9 closer to official release which now will be around the release of C4D r18 (as r18 is so close it makes sense to hold off a bit and include an r18 build). I will also give some more information on what i have been up to, why there has been a bit of delay between 1.8-1.9 and future direction and new features of PixelBerg. You will also notice the website get a fresh look and some new features in the next few weeks.

 Pixelberg 1.9 pr 3 is available to download now for VIP members (Those who paid the RRP for any plugin)

- You will find it in "VIP Members Area/PixelBerg C4D/pre releases" folder in your vip download area.

Feel free to download it and give it a whirl and let me know what you think and if you find any bugs. (To report bugs you can use the new bug reporting form available from the pixelberg plugin menu).

Pre releases are something I intend to do more of so when each new feature is added I will upload a pre release for VIP members inbetween official releases.

PixelBerg 1.9 release notes:

#1.9 pr3 :

  • Added Sharpen post FX.
  • Standard render post FX now done on GPU (massive speed up).
  • Sky calculations improved providing better quality.
  • Removed Sky Creation Tab as the sky maps are now ceated in realtime from a LatLong input map.
  • Fixed graphic issue with older GPUs (hopefully Iris gpu too).
  • Standard render now replaces original alpha channel as this is used for data during post fx calculation.
  • SuperSampling AA added to Hardware render and viewport.(use with care as renders at twice resolution and scales down)
  • Filmic Tonemapping Added and now default.
  • Fixed bug with mapping (Tile,seemless) so viewport matches standard render.
  • Added basic material converter PB<>C4d (not perfect because C4D materials are very flexible but should get you about 90% there in most cases).
  • Tweaked watermark so it can be set as a scale to the output imagesize.
  • Various other minor fixes and tweaks.
  • (*Removed R15 build due to upcomming R18 and plan to support last 3 C4D releases this may change if there is enough call for a R15 build).

Saturday, 9 January 2016

PIXELBERG UPDATE RELEASE 1.8b

PixelBerg has been updated to v1.8b and is available to purchase now.


WHATS NEW HIGHLIGHTS:
  • C4D STANDARD RENDER SUPPORT
  • NEW SHADOW DENSITY OPTION
  • NEW LENS DISTORTION POSTFX
  • NEW BONUS "PB ENVIRONMENT RENDER FX"SPHERICAL CAMERA

VIP MEMBER ACCESS INFORMATION


As a way to say thank you to those who pay the recommended price and to try and encourage more to do so Now when you pay the suggested price ($30 USD) or more you will gain 12 month access to the VIP download area where you can download all of Frostsofts current and future plugins including any updates for free for 12 months. 



Friday, 18 December 2015

VERTEX NORMAL TOOL v1.03 UPDATE

Release 1.03 of the Vertex normal tools is now available. This is a minor update that fixes an issue when using C4D r17.048.


ChangeLog:

Version 1.03:
  • Fixed bug in C4D r17.048 AddColorChooser "#TypeError: Required argument 'settings' (pos 6) not found" does not seem to be documented but providing dummy bc seems to surfactant.
All license holders of VNT are eligible for this fix free of charge and should receive an email with download links for the latest version. If you are a valid license holder of VNT and do not receive an email please contact me.

   

Wednesday, 18 November 2015

PIXELBERG USERWORK


Another cool piece of work by the very talented paolo lamanna be sure to check out his youtube channel for a breakdown of  modeling/texturing this work. You can also see all his other artwork at his site http://www.paololamanna-artworks.com/3d-works/

Also wheres the 1.8 update? I know people keep asking this and i keep answering very soon but really it is very very soon and i am working hard on it.:) (found a few more minor bugs that needed to be fixed first and as long as no other bugs comes to light in the final testing it will be approx. a week or two before release).

Saturday, 17 October 2015

PIXELBERG USERWORK

I came across some nice videos recently about pixelberg by ryan synder (tanglewire) and wanted to share them. The videos are a 5 part introduction/overview tutorial and ryan has kindly allowed me to share them here. As always be sure to check out his other stuff ,follow him on vimeo and let him know you appreciate him sharing his knowledge:).

Some of you may of already seen these videos but for new users or those wanting to know abit about pixelberg and PBR they are definitely worth checking out.


01 PBR C4D TW-TUT from Ryan Snider on Vimeo.



Sunday, 20 September 2015

PIXELBERG UPDATE RELEASE 1.76 b (r17 Build added + Fixes) NOW 1.77

PixelBerg beta has been updated to version 1.76 1.77 and is available to purchase now.
*A small update has been released today 1.77 and you now download it using your download links for 1.76



WHATS NEW:
  • C4D R17 SUPPORT ADDED
  • IMPROVED COMPATIBILITY WITH SUBSTANCE PLUGIN 1.1+
  • MAJOR FIXES AND INTERNAL IMPROVEMENTS 
  • NEW TEXTURE LOADING ROUTINES(FIXES ISSUES WITH LAYER SHADERS) 

Friday, 3 July 2015

PIXELBER USER WORK AND DEV PROGESS UPDATE


SPACE MARINE-PIXELBER TEST render from Paolo Lamanna on Vimeo.

Spotted this amazing work by Paolo Lamanna utilizing PixelBerg and had to share it. Excellent work Paolo. Considering i have not yet added a dedicated skin shader the face looks pretty good.

Development Progress Update

Its been over a month since any update has been released for pixelberg so i thought i would just make a quick not on whats going on.